💾 Data Updated: 2025 HTS Revision 30 • Last updated: November 24, 2025

9504.30.00 - Other games, operated by coins, banknotes, bank cards, tokens or by any other means of payment, other than automatic bowling alley equipment; parts and accessories thereof

Sub-classifications

Commodity Code
Description

Overview

This HTS classification covers a broad range of amusement and gaming equipment that require a form of payment for operation, excluding automatic bowling alley equipment and video game consoles and machines. Specifically, this category encompasses coin-operated, token-operated, or card-operated amusement machines, as well as other games that function through similar payment mechanisms. Examples include arcade games, redemption machines, and electronic dartboards that are activated by inserting currency, tokens, or using a credit card.

It is crucial to distinguish this category from its siblings. HTS 9504.20 pertains exclusively to articles and accessories for billiards. HTS 9504.40.00.00 covers playing cards, a distinct set of gaming items. Furthermore, HTS 9504.50.00.00 is reserved for video game consoles and machines, and their components, but explicitly excludes those falling under the "other means of payment" scope of 9504.30.

The subcategories within 9504.30.00 further refine this classification. The "Video" subcategory (9504.30.00.10) is designated for video-based amusement machines operated by various payment methods, separating them from non-video mechanical or electro-mechanical games. The "Other" subcategory then captures all remaining games and amusement machines that fit the general description but are not video-based. This hierarchical structure ensures precise tariff assignment based on both the operational method and the core technology of the amusement device.

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